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Who to create Good Mech / Bad Mech sounding personalities?
Andrew D: I am currently embarking on sound design for a game which involves Mech's (robots with personality..) having traditional characteristics of Good Mech / Bad Mech: which thus make them uniquely different sounding personalities. What advice, previous experience, direction, would you offer other than the usual timbre changes such as: Good Mech: lighter,sounding and less discordant and visa vesa.. etc ? Im asking because.. of the vastness of varying methods people use to give objects, characters , people, etc: signature sounds which define each of (in this case Mechs) objects in the environments in which they are placed.
Frank Kruse:
Matthew Grunau:
Also, try incorporating a delay with a seperate effect on it. For example,
a delay of 350 milliseconds with the delay at an altered pitch or with
distortion or expansion. That gives a really eerie effect. Also, a nicely
worked reverse reverb can be very good too, and when using tone layers
or light effects on it, you can really get some dramatic sounding stuff.
Arno Peeters: Good Mech:
Bad Mech
Tony: The voices I did usualy were applications of pitch and chorus. It depends on the quality level you're asking. For deep down nasty, amplitude modulation at 50-70 Hz sine isn't so bad if you compress it with something like Magneto. Some light flanging added is neat two, if your characters are especially un-human. This is your choice. My favorite charcter I did a voice for was
a metallic cyborg. Once the thing awoke when first encountered, he bellows
'Attack Mode' and starts firing. He was a one-liner all the way. The longest
thing he ever said was "This is a restricted area." Pitch and chorus.
Christian Koefoed: You really need to read "Speech, Music, Sound" by Theo van Leeuwen (London 1999, Macmillan Press Ltd.) Theo van Leeuwen applies linguistic concepts to the semiotics of sound,
and explores in great detail the communicative aspects on practical examples.
Edited excerpts from CAS webboard and the sound_design e-mailgroup discussion thread: Personalisation of Sounds for Machine Characters, Dec 2000 |
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