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How to create sounds to a tumbleweed rolling across the screen? Tim
Larkin I have
a project coming up that needs the should of a tumbleweed blowing/rolling
across the screen. Any suggestions similar to the previous
examples would be great. I can go get some dry branches and start playing
around with those, but I'd be really interested to see what ideas come to
mind here. Thanks. Randy
Thom I think
it's good to remember that you should use sounds for a given shot or scene in
a way that will serve THAT scene. In some cases you might not want to call
attention to the tumbleweed, so exaggerating the sound by giving it too much
character or making it too loud wouldn't be appropriate. On the other hand,
if you and the director, or whoever is in charge, want the tumbleweed moment
to make a statement.... Then it
seems like the opportunity with a tumbleweed would be to make it sound way
more multi-faceted than you might imagine. If I were you I would only use
scraping or impacting branches as a last resort. You could certainly sell it
with that sound, but it'll be hard to get any character in the sound by using
branches alone. I would
try to imagine the elements of the action that could conceivably make sounds:
tumbleweed/ground interaction, internal tumbleweed stresses (creaks, snaps),
and wind/tumbleweed interaction. As the tumbleweed goes by, you could bring
in a high whistly wind element, as if that were the sound of the wind going
through the branches of the tumbleweed. Then
I'd try to generate or record those kinds of elements in various exotic ways,
many of which would have nothing to do with a tumbleweed. Things come to mind
like: twisting big pieces of Styrofoam (for internal tumbleweed stresses),
plucking a bamboo rake's prongs (for tumbleweed/ground interaction), and
whistling.....right, with your lips....as high and breathy as you can,
multi-tracked to be complex and dissonant (for the tumbleweed wind). The
challenge of mixing those elements would be to make sure they don't mask each
other. You probably want to feature one or two elements at a time, maybe some
for only a few frames. Otherwise your character-filled elements will lose
their character and turn into noise. The
point of using exotic sources isn't just to be cool, of course. It allows you
to create a level of character for the sound that is difficult or impossible
to get by using the objects that are literally in the shot. >>Visit
Randy Thom Articles March 2002 "Non-literal sounds in Film!" at discussion list sound_design · an open
forum about Sound design tips, techniques, theories and solutions for both
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