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Designing
Sound
by Andy Farnell (2008)
Covers
acoustics, vibrational physics, dynamics, analysis,
synthesis, psychoacoustics, DSP, auditory scene analysis,
linguistics, project management, procedural game audio.
This
advanced 650 page textbook cultivates
a fundamental understanding of sound and contains hundreds
of practical examples for sound effects, with diagrams,
exercises, comprehensive references and example code.
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& info
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The Complete Guide to Game Audio:
For Composers, Musicians, Sound Designers,
and Game Developers
(CD-ROM included)
by Aaron Marks
Paperback
- 318 pages, CMP Books. Bk&Cd-Rom edition |
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The
Fat Man on Game Audio: Tasty Morsels of Sonic Goodness
by
George "Fat Man" Sanger
George
"Fatman" Sanger reveals both his soul and talent
in this documented journey of what it takes and means
to be successful with game audio.
Much
like big screen movies, audio can leave an audience
with either a sense of intense emotion or it can destroy
their overall experience. The same is true of games.
Audio
is a key component of game design but there are
a select few who have truly mastered the art and technique
of enhancing a game players overall game experience.
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Amazon
UK
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