by Andy Farnell (2008)
acoustics, vibrational physics, dynamics, analysis,
synthesis, psychoacoustics, DSP, auditory scene analysis,
linguistics, project management, procedural game audio.
advanced 650 page textbook cultivates
a fundamental understanding of sound and contains hundreds
of practical examples for sound effects, with diagrams,
exercises, comprehensive references and example code.
The Complete Guide to Game Audio:
For Composers, Musicians, Sound Designers,
and Game Developers
by Aaron Marks
- 318 pages, CMP Books. Bk&Cd-Rom edition
Fat Man on Game Audio: Tasty Morsels of Sonic Goodness
George "Fat Man" Sanger
"Fatman" Sanger reveals both his soul and talent
in this documented journey of what it takes and means
to be successful with game audio.
like big screen movies, audio can leave an audience
with either a sense of intense emotion or it can destroy
their overall experience. The same is true of games.
is a key component of game design but there are
a select few who have truly mastered the art and technique
of enhancing a game players overall game experience.