"Every
day is a good day to die if you're fighting your enemies,"
directs Interplay's Voice Talent supervisor Chris
Borders. Unleashing the Klingon spirit in Hollywood's
finest voice talent requires coaching in Klingon attitude.
"Be happy to be angry!" is the battle cry in studios such
as Screenmusic in Studio City where Borders recorded the actors
for Interplay's epic new Star Trek game. "Klingons are like
proud Roman soldiers with the anger of cave men," say Borders.
Anything to inspire the hotheaded growl of a Klingon. Borders
will even roll up his sleeves and demonstrate the head-butting
demeanor of an Academy reared warrior. "You have to talk like
this, " says Chris, lowering the pitch of his voice with a
hint of barbaric shiftiness thrown in. Gene Roddenberry created
the brutish Klingon race in the original Star Trek television
series nearly 30 years ago. Although the make-up has changed,
their signature barbarian, blood-lusting nature remains.
Some Klingons showing Borders
what
it is to truly be Klingon |
Several months ago
Borders was handed a hefty KA script calling for over 40 unique Klingon
characters. But where do you find such a bewildering number of leather
clad, knife brandishing intergalactic aliens? One of Chris' responsibilities
at Interplay is establishing contacts with some of Hollywood's top talent
agents. "I have a good relationship with many of these talent agencies,
and they provide me with a tremendous amount of help to find the best actors
for the job." Together with several agents, Borders began the tough task
of auditioning about one hundred prospective Klingons. There were tall
Klingons, short Klingons, big and thin Klingons but the deciding characteristic
of a good Klingon, says Borders, is "a deep, tough voice." "Sometimes I
have to take it over the top a little because in voice-over, the audience
can't see the actors. We have to exaggerate the Klingon voice characteristics
in lieu of the long straggly hair and spiny, ruffled foreheads. The surprise
for me was that some of the biggest guys just didn't sound right. More
anger! Put some gravel in your voice. Think of the Klingon pride!" prods
Borders.
Then there was
the challenge of finding a friendlier, more rational Klingon. The lead
role in Klingon Academy is Torlek, a character we hear but never really
see. Because you, the player, play the part of Torlek, the development
team decided to create a Klingon that could remain likeable, a Klingon
we can all empathize with. In the long history of Star Trek, one Klingon
stands out as a gentleman: Warf from Star Trek Next Generation. Unfortunately,
Klingon Academy takes place about two generations before Lieutenant Warf's
time. Borders needed to find a Klingon with a similar temperament and after
many auditions, he found Greg
Eagles (Fallout 2). Greg uses Torlek's thoughtful moments to show the
audience the sensitive side of these quarrelsome extraterrestrials. Later,
Interplay was fortunate to beam in the real Warf, Michael
Dorn (arguably the only household name on Earth for the Klingon race)
to play a distant relative.
Borders and George Takei
on the set of Starfleet Academy |
Judging by the impressive
credits on many of Interplay's games one might suspect that the company
is searching for bankable talent, but Borders is not looking for name actors,
he is looking for the right stuff for each role. Frequently, this leads
Chris to some big names in Hollywood. Klingon Academy's credits include
Chistopher
Plummer (The Insider) revisiting his role as General Chang from Star
Trek VI. Also back from The Undiscovered Country is David
Warner (Titanic) as Chancellor Gorkon, and Star Trek original series
luminary George
Takei (Hikiro Sulu). Border's first day on the job with Interplay was
sitting in on a recording session for Star Trek Judgment Rites with Takei.
Now Takei reprises his role from Star Trek VI as Captain Sulu of the USS
Excelsior in Klingon Academy.
Recording voice
over for Klingon Academy was a big job, but some of most challenging moments
were during the filming of KA's many full motion video segments. For two
days, torrential El Nino rains battered down on the sound stage roof and
interrupted recording. An additional headache for Borders was that Klingon
Academy was filmed using state-of-the-art graphics equipment that included
three tables of CG computers, digital beta-cam recorders, and an array
of infrared projectors. All of this machinery created so much noise on
the set that Borders was forced to improvise some sound baffling. He clipped
over 30 wool blankets around the workstations, making it possible to record
General Chang's rousing speeches. Despite the pouring rain and demanding
hi-tech filming environment, the performances in KA bristle with Klingon
ferocity. Borders recalls that during the filming of a critical scene Plummer
and Warner outdid themselves. "Plummer and Warner know each other from
their days as Shakespearian actors. A few minutes after they greeted each
other with a hug, they were into a rehearsal of an intense argument, totally
engaged with each other in a furious debate."
|
|
Christopher Plummer
as General Chang |
David Warner as
Chancellor Gorkon |
After the drama
of Hollywood's recording studios and film sets, the daunting amount of
Klingon voice recordings goes into editing at Interplay. Thousands of character
lines are selected and cut into files. The edited dialog is then passed
on to mastering where all of Klingon Academy's sound is balanced and implemented
into the interactive game environment. Only hours of playtesting can provide
the feedback needed to find potential problems with voice playback. In
some cases, Borders returns to the studio for pick-up sessions to fine
tune specific lines. In the finished product, dialog serves as feedback
for critical gameplay situations, entertains in KA's video sequences, and
immerses the player in alien Klingon mannerisms. Klingon Academy will give
gamers an opportunity to hear Klingon slang, Klingon speeches, Klingon
gibes, and Klingons on the bridge of a massive battlecruiser. Q'apla!
If you
liked this check out this other article:
Making
of Torment Audio
Mirror page - Original URL: http://www.interplay.com/thegamer/klingon.html
|