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by Randy Thom, C.A.S.Working in Northern California, I'm lucky to be able to wear several movie-sound hats. I think it would slowly drive me nuts to be a rerecording mixer all the time or to edit or "sound design" all the time. So I try to alternate between these different jobs, trying to be facile enough in each while keeping a kind of useful innocence and naivete at the same time. Though all movies have some things in common, it is usually a big mistake to assume that what worked on the last one will work on the next one. Doing the sound for Forrest Gump may have been the most pleasant working experience I've had. Steve Starkey, the Line Producer of the film, approached me about working on it at the Lucasfilm July 4th picnic in '94. He knew I had grown up a Louisiana redneck and he figured I would know what kinds of sounds to put into this movie about a southern guy. On Gump I began working pretty soon after principal photography finished. It was being edited in Santa Barbara, and I went down to help put together a temp track to be used for preview screenings. We used some sounds from the usual libraries, and recorded things on DAT in the neighborhood. We edited the temp dialog, sound effects, and music onan 8 channel ProTools system we had set up in the dining room of the house in Santa Barbara and did the temp mixes there as well, actually mixing inside ProTools. The temp mixes were mono, which obviously simplified bussing and monitoring. The picture was being cut on a KEM, so we slaved the ProTools setup to a timecode track running on the KEM,and used the workprint on the KEM as our picture during the mixing.
Tom Johnson mixed the dialog, which was edited on mag, as were the sound effects I hadn't cut myself. The music arrived at the mix on mag and ProTools. Dennis Sands had recorded the score by Alan Silvestri, and Steve Starkey and I wanted him to be the music rerecording mixer too. There were about fifty pop songs in the movie. Trying to integrate those and the score was tricky to say the least, and Dennis worked miracles. Gloria Borders was the Supervising Sound Editor; she also cut the hurricane effects as well as most of the effects in the scene where Forrest first loses his leg braces. We mixed the film at Skywalker North, on an SSL 5000 console equipped with Flying Faders automation, which is very simple, powerful and doesn't require a professional typist. We premixed for three weeks and finaled for four weeks, including the Print Masters and the M and E. Gump was released in both Dolby Digital and DTS, with a Dolby SR analogue LT-RT. Wemonitored during most of the mix in Dolby Digital format. I don't think it is wise to release in Dolby "A" anymore. Any theater that still has only Dolby "A" equipment probably doesn't give a damn about sound anyway. I would rather the movie sound great in the best theaters than sound mediocre in every theater, so no Dolby "A" or simulated Dolby "A" for me if I have any say in the matter. Surrounds were an interesting issue on Gump. What with Pro Logic and AC3 there has been a flood of interest in surrounds, and the tendency now is sometimes to put lots of stuff into the surrounds just for the sake of novelty. Some movies can benefit from heavy use of surrounds and some will suffer from it. Bob Zemeckis and I agreed that Gump was in the latter category, so we used surrounds sparingly. Most of the score was bled into the surrounds, some ambiences, a couple of aircraft fly-overs, some bullet-by's, and that's about it. I'm not against surrounds, but we thought there was a danger of distracting the audience from this particular story by feeding too much material into the rear of the theater. Forrest Gump was a dream project
for me. I feel very lucky to have had the chance to work on it. Receiving
the CAS Award as best film mix of 1994 was a great honor for all of us
on the sound crew. It was also a humbling experience, given the beauty
of the sound in the other nominated movies.
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