The
Sound Design of
Star
Wars Episode 1
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R2-D2
One of those distinct and
memorable sounds is the voice of R2-D2. "R2 was, on the first film, the
most difficult sound project," Burtt recalls. "He appears again in this
film, and he is very much in character, as he always is."
Lightsaber sounds
The old lightsaber sounds
also appear in Episode I, though Burtt is reworking them to fit the faster
fighting sequences that take place in the new movie. Each of the new lightsabers
will also have its own signature sound, slightly different from the others.
"I always try to match the sound of a unique weapon with the personality
of the character who wields it," Burtt says.
"The Jedi lightsabers have
a warm, almost musical sound, while the villain's lightsaber sounds a lot
more dangerous and nasty, a little like a buzz-saw. It sounds like the
guy who uses this is truly evil."
"Pre-auralization"
These sounds have been
assembled into a rough mix to accompany the rough cut of Episode I. "We've
already got all the basic ships and explosions and ambiances in it," Burtt
says. "It's a continuation of the pre-visualization process achieved through
animatics,
except it's done with sound. 'Pre-auralization', if you will." At first,
all of the effects are temporary. Then, as the final sounds are developed
and perfected, the trial sound effects are slowly replaced by their permanent,
official counterparts.
Experimental mixes
"On the first movie, we
had several experimental mixes of the picture. They were all temporary
versions, of course, and some of them were rather sloppy. But we could
sit down and run the picture from beginning to end and, with sound added,
it would seem complete," Burtt explains. This process allows everyone to
critique the film's sound based on a close approximation of the final version.
Manipulating soundmixes
are easier today
The digital revolution
has made manipulating sound and sound mixes much easier than it was when
Star
Wars began twenty years ago. "Since we're working with computer files
now," Burtt says, "it's technically easier to manipulate the sounds and
move them around. Adding sound to a movie that's still being edited is
just like applying paint to a house that's being constantly modified and
rebuilt. If someone adds a balcony or removes a wall, you have to start
over, and that's the way it was with sound back then."
But with today's technology,
the computer can keep track of everything, which makes such dynamic sound
designing and editing less of a headache. "Now we can build a very complex
temporary mix, which is so much richer and deeper," says Burtt. The translation
from temporary sound tracks to final mix has also become less problematic.
"It used to be that when the final cut of a movie was decided upon, you
would scrap the temporary sound mix and start building the final tracks.
But now, you get to keep everything, because it's all digital and can be
handled much more easily. So I'd say roughly 80% of the temp mix will end
up in the final one."
Digital technology makes
the creative process more effective
All of these technological
advances don't necessarily mean that sound work is easier now than it was
twenty years ago. "The creative process is just as big and just as hard,"
says Burtt, "but technology allows a smaller crew to tackle the challenge,
and to do it in a more effective way. The sound crew on Episode I is about
a third of what it was on Return of the Jedi, even though the task
is just as complex." The extensive use of new technology allows for more
freedom in the exploration and creation of sound, enabling the crew to
concentrate more on art than on technical considerations.
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original URL:
http://www.starwars.com/episode-i/features/burtt/burtt2.html
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