Ben
Burtt - Sound Designer of Star Wars
Transcript of an excerpt from an interview of Ben Burtt in
the Star Wars Trilogy: The Definitive Collection Laserdisc Box Set
(If you want to see the full interview, rent it or buy it.)
"In
the production of a film there's really three jobs that relate
to what you hear in the final soundtrack, three creative jobs
which ultimately result in what you hear and one of them is the
production recordist, which is a person who is recording during
the actual filming of the movie, they'll have a microphone on
the set, and they will gather dialogue and some sound effects
if they are available during the actual shooting.
Secondly, you'll have a sound editor and this is
a person back in a studio who generally has a collection of sound
and is able to go out with a portable tape recorder or something
like that. And bring them back and edit them and fit them
into and add them onto the soundtrack of the film itself.
The third person is a sound mixer. This is
a person whose job is to blend together all the different sounds
that come in to make up the soundtrack such as music, dialogue,
and sound effects. These types of positions have really
existed since sound films first came into being in one term or
another.
The term sound
designer has gotten usage in the last decade really since
the Star Wars films began a new interest in creative soundtracks
in motion pictures. I called myself a sound designer
because I wasn't really functioning as a production recordist,
or a sound editor, or just a sound mixer. I did some of
the job that all three of those people might do. But I was
able to follow through from the point of production of a film.
That is I can go out and advise and make suggestions about things
that could be recorded once I'd seen the script of the film.
I was on hand during some of the filming of the motion picture
to gather sounds or at least see what was going on so i could
run off myself and begin to manufacture and make sounds that I'd
know we'd need later on. I was also on hand during the editing
of the film to function as a sound editor, that job would be to
pick out sounds out of a library of our own making and edit them
and synchronize them with the action on the screen. And also I'd
be involved with the sound mixing and it's not often that one
person gets to move through all those different jobs on a film.
Usually there pretty
strictly categorized. One person doesn't, you know,
one sound recordist may not do the any sound editing. The
sound editor may not do any sound mixing. That's the tradition
of the division of labor in feature films. But since I was
an exception to that traditional division if labor I needed to
describe myself in some new terms. So I began to use the
term sound designer, which essentially meant that although I emphasize
my creative work in sound effects, my job was to coordinate all
you heard in the final soundtrack of the film."
"The
concept for the sound of Darth Vader came about from the first
film, and the script described him as some kind of a strange dark
being who is in some kind of life support system. That he
was breathing strange, that maybe you heard the sounds of mechanics
or motors, he might be part robot, he might be part human, we really
didn't know. And so the original concept I had of Darth Vader
was a very noise producing individual. He came into a scene
he was breathing like some wheezing wind mill, you could hear his
heart beating, you move his head you heard motors turning.
He was almost like some robot in some sense and he made so much
noise that we had to sort of cut back on that concept. In
the first experiment the mixes we did in Star Wars he sounded like
an operating room, like a, you know, emergency room, you know, moving
around."
"The
lightsabers are one of my favorite sounds, and in fact it was
the very first sound I made for the whole series. For some
reason after I read the script even though my assignment was to
find a voice for Chewbacca, and then a voice for Artoo, and then,
well maybe come up with some sounds of laser guns and other things.
The lightsaber fascinated me at the time when the script had
first come out, they had some paintings that Ralph McQuarrie had
done. So that there were some concepts visually of what some
of these things would look like, and those pictures were very inspiring
because they gave an idea of the direction we were trying to go
in the look of the film and it was inspiring to me to therefore
think of sounds that might fit that kind of visual style.
I could kind of
hear the sound in my head of the lightsabers even though it
was just a painting of a lightsaber. I could really just
sort of hear the sound maybe somewhere in my subconscious I had
seen a lightsaber before. I went to, at that time
I was still a graduate student at USC, and I was a projectionist
and we had a projection booth with some very, very old simplex
projectors in them. They had an interlock motor which connected
them to the system when they just sat there and idled and made
a wonderful humming sound. It would slowly change in pitch,
and it would beat against another motor, there were two motors,
and they would harmonize with each other. It was kind of
that inspiration, the sound was the inspiration for the lightsaber
for the lightsaber and I went and recorded that sound, but it
wasn't quite enough. It was just a humming sound, what was
missing was a buzzy sort of sparkling sound, the scintillating
which I was looking for, and I found it one day by accident.
I was carrying
a microphone across the room between recording something over
here and I walked over here when the microphone passeda television
set which was on the floor which was on at the time without the
sound turned up, but the microphone passed right behind the picture
tube and as it did, this particular produced an unusual hum.
It picked up a transmission from the television set and a signal
was induced into it's sound reproducing mechanism, and that was
a great buzz, actually. So I took that buzz and recorded
it and combined it with the projector motor sound and that fifty-fifty
kind of combination of those two sounds became the basic lightsaber
tone, which was then, once we had established this tone of the
lightsaber of course you had to get the sense of the lightsaber
moving because characters would carry it around, they would whip
it through the air , they would thrust and slash at each other
in fights, and to achieve this addtional sense of movement I played
the sound over a speaker in a room.
Just the humming
sound, the humming and the buzzing combined as an endless
sound, and then took another microphone and waved in the air next
to that speaker so that it would come close to the speaker and
go away and you could whip it by, and what happens when you do
that by recording with a moving microphone is you geta Doppler's
shift, you get a pitch shift in the sound and therefore you can
produce a very authentic facsimilie of a moving sound. And
therefore give the lightsaber a sense of movement and it worked
well on the screen at that point."
Original URL: http://home.online.no/~rohaagen/sw/txt/benburtt.txt
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